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3D Gameplay Animator (with Rigging)

Remote

Full-time

Project: Untitled Co-op Game

About the Role

  • We are seeking a 3D Gameplay Animator and Rigger for an upcoming comedic, chaotic co-op game in Unreal Engine.
  • In this role, you will be responsible for bringing our stylized characters and interactive props to life.
  • You will establish a clean, standardized modular skeleton/rig that works across multiple characters and outfits, and craft snappy, expressive, animations.
  • You will work directly with our 3D artists and programmers to implement and verify your animations inside Unreal Engine.

Responsibilities

  • Build and maintain a single, standardized humanoid rig for our stylized characters using industry-standard rigging workflows (Blender Rigify / Auto-Rig Pro / Maya HumanIK / Control Rig).
  • Skin and weight new character meshes, outfits, and accessories to the master skeleton to ensure clean deformations without clipping.
  • Create snappy, exaggerated keyframe animations for character gameplay states: locomotion (walk/run/crouch/sprint), interacting, holding/using tools, eating, falling, and comedic hit reactions.
  • Set up simple bone hierarchies and skinning for interactive props when needed (e.g., levers, doors, containers, mechanical devices).
  • Import, configure, and organize skeletons, animation sequences, blend spaces, and montages in Unreal Engine.
  • Collaborate closely with the programmer to ensure root motion, sockets, and animation blend trees match gameplay requirements.

Qualifications

  • Proven experience in both 3D character rigging/skinning and 3D keyframe character animation for video games.
  • Strong grasp of classic animation principles (squash and stretch, anticipation, timing, exaggeration) tailored to stylized, comedic game motion.
  • Proficiency in Blender or Maya.
  • Hands-on experience integrating animation assets, skeletons, and sockets into Unreal Engine.
  • Understanding of modular rigging pipelines (ensuring many character variations share one master animation set).
  • Proactive communicator who can work independently and iterate based on technical gameplay needs.
  • Portfolio / Demo Reel showing clean joint weighting and expressive character animation.